It's not just by its special CIC code for avoiding running in some emulators (which can be hacked), but also because of its special-programmed graphics on N64. Diddy Kong Racing, Mickey's Speedway USA, Perfect Dark, Donkey Kong 64, etc.). This is most common when trying to inject Rare / Rareware games to VC (ex. The other 85% percent it's just chances to get your injection failed/broken because of crashing/hanging/freezing on "You will need the Classic Controller." screen, also soft-locking the Wii due to incompatible N64 game on VC. Remember the Nintendo 64 emulation on Wii via VC is still too poor, and the chances to get your game working on N64 VC it's just 15% percent! (But often with issues such graphical glitches, no sound, etc.) Now open the 00000001.app file (or 00000001_dec.app if the original 00000001.app is compressed) with a hex editor (I recommend HxD).NOTE: DO NOT DELETE THE ORIGINAL 00000001.app FILE, WE ARE USING IT LATER FOR USE THE SAME COMPRESSION LIKE THE ORIGINAL 00000001.app HAD!.For this, open the CMD in the wwPacker folder and run this command: wwcxtool /u 00000001.app 00000001_dec.app Now uncompress the original 00000001.app with wwcxtool.Copy the 00000001.app from unpacked WAD folder to wwPacker folder (where wwcxtool is).But if it is compressed (its size is less of 1 MB), then procced from Step 5. If it is not compressed (its size is more than 1 MB), skip to Step 6.This can be checked if the 00000001.app size is below 1 MB. Once unpacked, open the unpacked WAD folder and check if the 00000001.app is compressed.Drag your WAD file you want to edit its 00000001.app and drop it into _wwunpacker.bat batch file. #Road rash hack rrs file downloadUnpack it with wwPacker tool ( download link).First, grab your favorite N64 VC WAD or an Expansion Pak-compatible N64 VC injected WAD.I am so tired of getting this when running my VC inject of Road Rash 64 on Mario Golf (with romc compression): I decided to try it since i'm upset of the slowdowns and other graphical details not shown in some games, including "Road Rash 64", which has so much slowdown (runs at 30 FPS instead of 60 FPS). Original patches on *.gzi for see comparison between enabled 8 MB RAM and disabled 8 MB RAM (4 MB RAM) can be downloaded from here: So, for do this, i'm basing on aglab2's work on inject Super Mario 64 romhacks (which most require Expansion Pak for run), also using krimtonz's gzinject patches (in *.gzi) based on glankk's work and fixes on the N64 VC emulator of "The Legend of Zelda: Ocarina of Time". I recently worked on trying to increase maximum RAM memory of the emulated Nintendo 64 games on Wii VC games, and even emulating the Expansion Pak, which gives 4 MB of extra RAM to the Nintendo 64 (4 MB of principal N64 RAM + 4 MB from Expansion Pak = 8 MB of RAM!) (PD: Maybe is interested in it, so i'm mentionating him for see if he's interested in it, he is still working and investigating about VC emulation on Wii)
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